I'm a full-stack web developer with a passion for UX.
I also do a lot of native coding (Windows/Android), game development and cooking.
Native development, the early days
I learned programming with Visual Basic 6 on the early 2000s. But as the complexity of my projects increased I was in dire need of a new tool and that's when I started to learn Visual C++.
MFC was a great revelation to me, but it felt a bit old and was not as object-oriented as I wanted, so I ended up creating a custom framework for my Win32 projects. It had everything from the base message-pump to a custom, double-buffered, composite widget rendering and layout calculation, with built-in data-access and file-system abstraction.
I did some Delphi and Java coding too, but then Delphi started to feel outdated and Java was very slow, so they were not really an option.
Then I learned C# and tried a bit of the new Visual Basic. Currently I code almost all my desktop utilities with C# as it is very quick to create the UI and a breeze to bind the events to the actual code. It also compiles quickly.
And so Internet was a thing. And web development became an interesting topic to learn.
So I started with PHP. It was simply awesome: not having to wait for compilation to see the results felt almost as magic. WordPress was my go-to CMS, but now I have my own CMS platform in the works.
With a smartphone in the hands of almost every human being, the mobile app market is today at its peak.
I work with Android Studio primarily, but have worked with Cordova/Phonegap and Xamarin for simple apps. When a backend or API is required I use my PHP tools for the server implementation.
Java is not the fastest language and surely Android Studio is slower with each new version, but they are the most straightforward way to develop for the Android platform, once you finish fiddling with incompatible or missing SDK/Support library versions, that is.
Recently I have tried iOS development and it is not so bad. The tools are great (and they should for what the developer membership costs) and the language (Swift) is now mature enough to create powerful apps without the need for external libraries.
I love playing games. Console, PC or Mobile, I like them all. And what's better than just playing? Making your own games!
I've tried a lot of different tools and frameworks over the time, but I currently develop my games using GameMaker Studio for mobile/desktop and my own engine for web games. Unity has a powerful toolset, but I've only scratched the surface, I mainly use it for AR/VR stuff.
ImpactJS was my weapon of choice for web games, but it is now outdated, so I tried with Phaser and, while it has a lot of potential, it requires ES6 as most of the samples use it. And transpiling is cumbersome when you work with a lot of projects.
A few years ago I founded Vecode, an organizational umbrella for the development of all my crazy experiments and to this day, a lot of that tech is currently in use in several projects, from simple web pages to complex administration systems; they have supported dozens of international promotional campaigns for well-known brands and even a music label; each with thousands of active users.
Now I'm working on expanding our lineup of on-premises services and SaaS platforms. All of them are based on the new tech at Vecode, we currently have the Aurora framework, a modern codebase for our projects.
Oh, and I love cooking!